Focuses on the emptiness of Y2K

game environment aesthetics, creating

spaces filled with memory and transition.

Exploring the temporal passage and

liminal space relationship.
teoranta

An audiovisual serene, sanctuarylike exhibit inspired by nostalgic Y2Kera video games, designed to evoke transition and nostalgia through 3D virtual environments and soundscapes.


Exploring liminality and the balance of calm, creating an environment where imagination can roam freely through vast but familiar spaces.


A suite of different lowpoly 3D virtual environments will showcase through a slideshow, while an adaptive soundscape will blend the scenes together.


Calm spaces - natural elements such as flowing water, archways, caves behind waterfalls and sanctuaries (birdsnest).


A rendition of past works combined, exploring the introspective through emerging technologies.



©GulliverTaylor2024